Reality is broken : why games make us better and how they can change the world / Jane McGonigal
Material type:
TextPublication details: New York : Penguin Group, 2011Description: 396 pages : illustrations ; 21 cmISBN: - 9780143120612
- GV 1201.38 M33R 2011
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
General Book
|
SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 7: General Shelves (ENGLISH): A-G/K-Z | GV 1201.38 M33R 2011 (Browse shelf(Opens below)) | Available | F067777 |
Includes bibliographical references and index
Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong connectivity -- Becoming a part of something bigger than ourselves --
pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --
pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
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