Phranakorn Rajabhat University Library
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Reality is broken : why games make us better and how they can change the world / Jane McGonigal

By: Material type: TextTextPublication details: New York : Penguin Group, 2011Description: 396 pages : illustrations ; 21 cmISBN:
  • 9780143120612
Subject(s): LOC classification:
  • GV 1201.38 M33R 2011
Contents:
Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong connectivity -- Becoming a part of something bigger than ourselves --
pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --
pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play
Summary: Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
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Holdings
Item type Current library Collection Shelving location Call number Status Barcode
General Book General Book SPU Library, Bangkok (Main Campus) General Books (ENGLISH) Floor 7: General Shelves (ENGLISH): A-G/K-Z GV 1201.38 M33R 2011 (Browse shelf(Opens below)) Available F067777
Total holds: 0

Includes bibliographical references and index

Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong connectivity -- Becoming a part of something bigger than ourselves --

pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --

pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges

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