Reality is broken : why games make us better and how they can change the world /
McGonigal, Jane
Reality is broken : why games make us better and how they can change the world / Jane McGonigal - New York : Penguin Group, 2011 - 396 pages : illustrations ; 21 cm
Includes bibliographical references and index
Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong connectivity -- Becoming a part of something bigger than ourselves -- pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking -- pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
9780143120612
COMPUTER GAMES--SOCIAL ASPECTS
GV 1201.38 / M33R 2011
Reality is broken : why games make us better and how they can change the world / Jane McGonigal - New York : Penguin Group, 2011 - 396 pages : illustrations ; 21 cm
Includes bibliographical references and index
Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong connectivity -- Becoming a part of something bigger than ourselves -- pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking -- pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
9780143120612
COMPUTER GAMES--SOCIAL ASPECTS
GV 1201.38 / M33R 2011
