Phranakorn Rajabhat University Library

Reality is broken : (Record no. 194439)

MARC details
000 -LEADER
fixed length control field 01722cam a2200253Ia 4500
001 - CONTROL NUMBER
control field 727703488
003 - CONTROL NUMBER IDENTIFIER
control field SPU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190625132135.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110526s2011 nyua b 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780143120612
040 ## - CATALOGING SOURCE
Original cataloging agency SPU
049 ## - LOCAL HOLDINGS (OCLC)
Holding library main
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV 1201.38
Item number M33R 2011
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name McGonigal, Jane
245 10 - TITLE STATEMENT
Title Reality is broken :
Remainder of title why games make us better and how they can change the world /
Statement of responsibility, etc. Jane McGonigal
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Penguin Group,
Date of publication, distribution, etc. 2011
300 ## - PHYSICAL DESCRIPTION
Extent 396 pages :
Other physical details illustrations ;
Dimensions 21 cm
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong connectivity -- Becoming a part of something bigger than ourselves --
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix: How to play
520 ## - SUMMARY, ETC.
Summary, etc. Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
650 00 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER GAMES
General subdivision SOCIAL ASPECTS
9 (RLIN) 153870
850 ## - HOLDING INSTITUTION
Holding institution SPU
910 ## - ACQUISITION INFORMATION (SPU)
Purchaser คณะดิจิทัลมีเดียจัดซื้อ
Publisher ร้าน Asia Bookes
Accession date 050619
Barcode F067777
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type General Book
998 ## - STAFF NAME (SPU)
ผู้ลงรายการ jirawan 0619
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Price effective from Koha item type
    Library of Congress Classification   Available General Books (ENGLISH) SPU Library, Bangkok (Main Campus) SPU Library, Bangkok (Main Campus) Floor 7: General Shelves (ENGLISH): A-G/K-Z 06/06/2019 730.00 GV 1201.38 M33R 2011 F067777 18/11/2020 06/06/2019 General Book

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