2D graphics programming for games / John Jr Pile
Material type:
TextPublication details: Hoboken : CRC Press, 2013Notes: "An A K Peters book." "For PC, Mac, iPhone/iPad, Android, and Xbox 360" -- on cover Includes bibliographical references and indexDescription: xv, 224 p : ill ; 24 cmISBN: - 9781466501898
- QA 76.76.C672 P54T 2013
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
General Book
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SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76.C672 P54T 2013 (Browse shelf(Opens below)) | Available | B008843 |
"An A K Peters book." "For PC, Mac, iPhone/iPad, Android, and Xbox 360" -- on cover Includes bibliographical references and index
1 Getting Started in 2D
2 Motion and Depth
3 Advanced Graphics
4 Appendices
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