The complete guide to game development, art and design / David McCarthy, Ste Curran, Simon Byron
Material type:
TextPublication details: Lewes, East Sussex : Ilex, 2005Description: 192 p : illISBN: - 1904705480
- QA 76.76.C672 M32C 2005
Contents:
A brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 M32C 2005 (Browse shelf(Opens below)) | Available | F055750 |
Total holds: 0
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| QA 76.76.C672 L62B 2008 Beginning XNA 2.0 game programming : [book] from novice to professional | QA 76.76.C672 L86I 2012 Introduction to 3D game programming with DirectX 11 / [book] | QA 76.76.C672 L86I 2012 Introduction to 3D game programming with DirectX 11 / [book] | QA 76.76.C672 M32C 2005 The complete guide to game development, art and design / | QA 76.76.C672 M38G 2006 The game programmer's guide to Torque : [book] under the hood of the Torque Game Engine / | QA 76.76.C672 M38G 2006 The game programmer's guide to Torque : [book] under the hood of the Torque Game Engine / | QA 76.76.C672 M44U 2003 Ultimate game design : building game world / |
A brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
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