The complete guide to game development, art and design /
McCarthy, David
The complete guide to game development, art and design / David McCarthy, Ste Curran, Simon Byron - Lewes, East Sussex : Ilex, 2005 - 192 p : ill
A brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
1904705480 1477 Bht
COMPUTER GAMES--DESIGN
VIDEO GAMES--DESIGN
QA 76.76.C672 / M32C 2005
The complete guide to game development, art and design / David McCarthy, Ste Curran, Simon Byron - Lewes, East Sussex : Ilex, 2005 - 192 p : ill
A brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
1904705480 1477 Bht
COMPUTER GAMES--DESIGN
VIDEO GAMES--DESIGN
QA 76.76.C672 / M32C 2005
