Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.
Material type:
TextPublication details: New York, NY : Routledge, 2020Notes: Includes index.Description: xv, 295 pages : illustrations ; 26 cmISBN: - 9781138738973
- QA 76.76.C672 S56P 2020
| Item type | Current library | Collection | Shelving location | Call number | Status | Notes | Barcode | |
|---|---|---|---|---|---|---|---|---|
General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 S56P 2020 (Browse shelf(Opens below)) | Available | หนังสือหลักสูตรผลิตบัณฑิตพันธุ์ใหม่ ให้บริการที่ชั้น 4 | F068406 |
Includes index.
The role of audio in interactive and immersive environments -- The game engine Paradigm -- Sound design - The art of effectively communicating with sound -- Practical sound design -- Coding for game audio -- Environmental modeling -- Procedural Audio : Beyond Samples
Description based on print version record and CIP data provided by publisher; resource not viewed.
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