Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media /
Sinclair, Jean-Luc,
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair. - New York, NY : Routledge, 2020 - xv, 295 pages : illustrations ; 26 cm.
Includes index.
The role of audio in interactive and immersive environments -- The game engine Paradigm -- Sound design - The art of effectively communicating with sound -- Practical sound design -- Coding for game audio -- Environmental modeling -- Procedural Audio : Beyond Samples
9781138738973
COMPUTER GAMES--PROGRAMMING
SOUND--RECORDING AND REPRODUCING--DIGITAL TECHNIQUES
COMPUTER SOUND PROCESSING
QA 76.76.C672 / S56P 2020
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair. - New York, NY : Routledge, 2020 - xv, 295 pages : illustrations ; 26 cm.
Includes index.
The role of audio in interactive and immersive environments -- The game engine Paradigm -- Sound design - The art of effectively communicating with sound -- Practical sound design -- Coding for game audio -- Environmental modeling -- Procedural Audio : Beyond Samples
9781138738973
COMPUTER GAMES--PROGRAMMING
SOUND--RECORDING AND REPRODUCING--DIGITAL TECHNIQUES
COMPUTER SOUND PROCESSING
QA 76.76.C672 / S56P 2020
