2D graphics programming for games / John Jr Pile
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TextPublication details: Hoboken : CRC Press, 2013Notes: "An A K Peters book." "For PC, Mac, iPhone/iPad, Android, and Xbox 360" -- on cover Includes bibliographical references and indexDescription: xv, 224 p : ill ; 24 cmISBN: - 9781466501898
- QA 76.76.C672 P54T 2013
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
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General Book
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SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76.C672 P54T 2013 (Browse shelf(Opens below)) | Available | B008843 |
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| QA 76.76.C672 M57G 2012 Game design essentials / [book] | QA 76.76.C672 .P37B 2006 Basic drawing for games / | QA 76.76.C672 P47D 2009 David Perry on game design : a brainstorming toolbox / [book] | QA 76.76.C672 P54T 2013 2D graphics programming for games / | QA 76.76.C672 S28I 2007 Introduction to video game design and development / [book] | QA 76.76.C672 S47T 2009 3D game programming for teens / | QA 76.76.C68 จ216จ 2544 เจาะลึกเคล็ดลับกำจัดไวรัส |
"An A K Peters book." "For PC, Mac, iPhone/iPad, Android, and Xbox 360" -- on cover Includes bibliographical references and index
1 Getting Started in 2D
2 Motion and Depth
3 Advanced Graphics
4 Appendices
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