Creating visual effects in Maya: Fire, water, debris, and destruction / Lee Lanier, author
Material type:
TextPublication details: Burlington : Focal Press, 2014Notes: Available to OhioLINK libraries.Description: xvi, 305 p. : ill ; 24 cmISBN: - 9780415834186
- Creating visual effects in Maya
- TR 897.7 L36C 2014
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
General Book
|
SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | TR 897.7 L36C 2014 (Browse shelf(Opens below)) | Available | B008785 |
Available to OhioLINK libraries.
Adding foliage, fire, and smoke with paint effects page 1-32
Growing short hair, long hair, grass, and electric arcs with fur and nHair page 33-66
Creating water, smoke, and sparks with nParticles page 67-94
Generating nParticle swarms and bubble masses with expressions and MEL scripting page 95-124
Simulating semi-rigid and rigid debris with python, pyMEL, and nCloth page 125-146
Producing dust puffs, fog, trailing smoke, and fireballs with rigid and fluid dynamics page 147-174
Animating fire, water, and damage with effects, fluid effects, deformers, and textures page 175-200
Building reference models and motion tracking with Maya and matchmover page 201-226
Combining nCloth, nParticlrs, and fluid effects to create complex page 227-252
Preparing, rendering, and combining render passes page 253-294
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