Creating visual effects in Maya: Fire, water, debris, and destruction /
Lanier, Lee, 1966-
Creating visual effects in Maya: Fire, water, debris, and destruction / Creating visual effects in Maya Lee Lanier, author - Burlington : Focal Press, 2014 - xvi, 305 p. : ill ; 24 cm.
Available to OhioLINK libraries.
Adding foliage, fire, and smoke with paint effects page 1-32 Growing short hair, long hair, grass, and electric arcs with fur and nHair page 33-66 Creating water, smoke, and sparks with nParticles page 67-94 Generating nParticle swarms and bubble masses with expressions and MEL scripting page 95-124 Simulating semi-rigid and rigid debris with python, pyMEL, and nCloth page 125-146 Producing dust puffs, fog, trailing smoke, and fireballs with rigid and fluid dynamics page 147-174 Animating fire, water, and damage with effects, fluid effects, deformers, and textures page 175-200 Building reference models and motion tracking with Maya and matchmover page 201-226 Combining nCloth, nParticlrs, and fluid effects to create complex page 227-252 Preparing, rendering, and combining render passes page 253-294
9780415834186 2800
MAYA (COMPUTER FILE)
COMPUTER ANIMATION
COMPUTER GRAPHICS
TR 897.7 / L36C 2014
Creating visual effects in Maya: Fire, water, debris, and destruction / Creating visual effects in Maya Lee Lanier, author - Burlington : Focal Press, 2014 - xvi, 305 p. : ill ; 24 cm.
Available to OhioLINK libraries.
Adding foliage, fire, and smoke with paint effects page 1-32 Growing short hair, long hair, grass, and electric arcs with fur and nHair page 33-66 Creating water, smoke, and sparks with nParticles page 67-94 Generating nParticle swarms and bubble masses with expressions and MEL scripting page 95-124 Simulating semi-rigid and rigid debris with python, pyMEL, and nCloth page 125-146 Producing dust puffs, fog, trailing smoke, and fireballs with rigid and fluid dynamics page 147-174 Animating fire, water, and damage with effects, fluid effects, deformers, and textures page 175-200 Building reference models and motion tracking with Maya and matchmover page 201-226 Combining nCloth, nParticlrs, and fluid effects to create complex page 227-252 Preparing, rendering, and combining render passes page 253-294
9780415834186 2800
MAYA (COMPUTER FILE)
COMPUTER ANIMATION
COMPUTER GRAPHICS
TR 897.7 / L36C 2014
