AI and artificial life in video games / Guy W. Lecky-Thompson [book]
Material type:
TextPublication details: Boston, MA : Charles River Media/Cengage Technology, 2008Description: xv, 332 p. : ill. ; 25 cmISBN: - 9781584505587
- c9781584505587
- 1584505583
- QA 76.76.C672 L42A 2008
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
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General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 L42A 2008 (Browse shelf(Opens below)) | Available | F058643 |
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| QA 76.76.C672 J66B 2008 Beginning DirectX 10 game programming / [book] | QA 76.76.C672 K72G 2006 Game development essentials : [book] game story & character development | QA 76.76.C672 K72G 2006 Game development essentials : [book] game story & character development | QA 76.76.C672 L42A 2008 AI and artificial life in video games / [book] | QA 76.76.C672 L42V 2008 Video game design revealed / [book] | QA 76.76.C672 L46M 2004 Mathematics for 3D game programming and computer graphics / | QA 76.76.C672 L46M 2004 Mathematics for 3D game programming and computer graphics / |
Includes index
Includes index
Using artificial intelligence in video games
Uses for artificial life in video games
The a-life programmiong paradigm
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