AI and artificial life in video games / [book]
Lecky-Thompson, Guy W.
AI and artificial life in video games / [book] Guy W. Lecky-Thompson - Boston, MA : Charles River Media/Cengage Technology, 2008 - xv, 332 p. : ill. ; 25 cm.
Includes index Includes index
Using artificial intelligence in video games Uses for artificial life in video games The a-life programmiong paradigm
9781584505587 1680 Bht c9781584505587 1584505583
COMPUTER GAMES
ARTIFICIAL INTELLIGENCE
VIDEO GAMES--DESIGN
QA 76.76.C672 / L42A 2008
AI and artificial life in video games / [book] Guy W. Lecky-Thompson - Boston, MA : Charles River Media/Cengage Technology, 2008 - xv, 332 p. : ill. ; 25 cm.
Includes index Includes index
Using artificial intelligence in video games Uses for artificial life in video games The a-life programmiong paradigm
9781584505587 1680 Bht c9781584505587 1584505583
COMPUTER GAMES
ARTIFICIAL INTELLIGENCE
VIDEO GAMES--DESIGN
QA 76.76.C672 / L42A 2008
