Fundamentals of game design / Ernest Adams, Andrew Rollings [book]
Material type:
TextSeries: Game design and developmentPublication details: Upper Saddle River : Pearson Prentice Hall, 2007Notes: Includes bibliographical references and indexDescription: xxiii, 669 p. ; 23 cmISBN: - 0131687476 (alk. paper)
- QA 76.76.C672 A32F 2007
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
General Book
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SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76.C672 A32F 2007 (Browse shelf(Opens below)) | Available | B006247 |
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| QA 76.76.C672 ส928ส 2548 สร้างเกมส์ 2D/3D With Game Engines / [book] | QA 76.76.C672 ส928ส 2548 สร้างเกมส์ 2D/3D With Game Engines / [book] | QA 76.76.C672 ส928ส 2548 สร้างเกมส์ 2D/3D With Game Engines / [book] | QA 76.76.C672 A32F 2007 Fundamentals of game design / [book] | QA 76.76.C672 A38 2009 Advanced game programming : a GameDev.net collection / | QA 76.76.C672 A87B 2009 Beginning OpenGL game programming / | QA 76.76.C672 B43 2009 Beginning game programming : a GameDev.net collection / |
Includes bibliographical references and index
Games and video games
Design components and processes
Creative and expressive play
Character development
Storytelling and narrative
Creating the user experience
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