Fundamentals of game design / [book]
Adams, Ernest
Fundamentals of game design / [book] Ernest Adams, Andrew Rollings - Upper Saddle River : Pearson Prentice Hall, 2007 - xxiii, 669 p. ; 23 cm. - Game design and development. .
Includes bibliographical references and index
Games and video games Design components and processes Creative and expressive play Character development Storytelling and narrative Creating the user experience
0131687476 (alk. paper) 2,360 Bht.
COMPUTER GAMES--DESIGN
COMPUTER GAMES--PROGRAMMING
VIDEO GAMES--DESIGN
QA 76.76.C672 / A32F 2007
Fundamentals of game design / [book] Ernest Adams, Andrew Rollings - Upper Saddle River : Pearson Prentice Hall, 2007 - xxiii, 669 p. ; 23 cm. - Game design and development. .
Includes bibliographical references and index
Games and video games Design components and processes Creative and expressive play Character development Storytelling and narrative Creating the user experience
0131687476 (alk. paper) 2,360 Bht.
COMPUTER GAMES--DESIGN
COMPUTER GAMES--PROGRAMMING
VIDEO GAMES--DESIGN
QA 76.76.C672 / A32F 2007
