Game design workshop: A playcentric approach to creating innovative games /
Fullerton, Tracy.
Game design workshop: A playcentric approach to creating innovative games / Game design workshop Tracy Fullerton, author - 3rd ed. - Boca Raton : CRC Press, 2014 - xxvii, 507 p. : ill. ; 23 cm.
Includes bibliographical references Available to OhioLINK libraries
The role of the game designer page 1-28 - - The structure of games page 29-54 - - Working with formal elements page 55-96 - - Working with dramatic elements page 97-126 - - Working with system dynamics page 127-162 - - Conceptualization page 163-196 - - Prototyping page 197-234 - - Digital prototyping page 235-270 - - Playtesting page 271-304 - - Functionality, completeness, and balance page 305-340 - - Fun and accessibility page 341-380 - - Team structures page 381-412 - - Stages and methods of development page 413-436 - - Communicating your designs page 437-458 - - Understanding the new game industry page 459-480 - - Selling yourself and your ideas to the game industry page 481-494
9781482217162 3000
COMPUTER GAMES--PROGRAMMING
COMPUTER GAMES--DESIGN
COMPUTER GRAPHICS
QA 76.76 / F84G 2014
Game design workshop: A playcentric approach to creating innovative games / Game design workshop Tracy Fullerton, author - 3rd ed. - Boca Raton : CRC Press, 2014 - xxvii, 507 p. : ill. ; 23 cm.
Includes bibliographical references Available to OhioLINK libraries
The role of the game designer page 1-28 - - The structure of games page 29-54 - - Working with formal elements page 55-96 - - Working with dramatic elements page 97-126 - - Working with system dynamics page 127-162 - - Conceptualization page 163-196 - - Prototyping page 197-234 - - Digital prototyping page 235-270 - - Playtesting page 271-304 - - Functionality, completeness, and balance page 305-340 - - Fun and accessibility page 341-380 - - Team structures page 381-412 - - Stages and methods of development page 413-436 - - Communicating your designs page 437-458 - - Understanding the new game industry page 459-480 - - Selling yourself and your ideas to the game industry page 481-494
9781482217162 3000
COMPUTER GAMES--PROGRAMMING
COMPUTER GAMES--DESIGN
COMPUTER GRAPHICS
QA 76.76 / F84G 2014
