000 01381pam a22002894a 4500
005 20170415123104.0
008 060614s2005 inumb b a001 0 eng
020 _a0764579711
_c1891 Bht
040 _aSPU
049 _bSPU-BK
050 0 0 _aTR 897.7
_bM87T 2005
100 0 _aMurdock, Kelly L
_9122393
245 1 0 _a3ds max 7 bible /
_cKelly L. Murdock
260 _aIndianapolis, Indiana :
_bWiley,
_c2005
300 _axiii,1252 p +
_eCD+ROM
449 0 _a111002
504 _aIncludes index
505 0 _aPart I : Learning the max interface--Part II : Working with objects--Part III : Modeling--Part IV : Materials and maps--Part V : Cameras and lighting--Part VI : Animation--Part VII : Character studio rigging and lnverse kinematics--Part VIII : Dynamics and reactor--Part IX : Rendering and mental ray--Part x : Maxscript and plug-Ins
630 0 0 _a3DS MAX (COMPUTER FILE)
_9109893
650 0 _aCOMPUTER ANIMATION
_946451
650 0 _aCOMPUTER GRAPHICS
_934818
910 _aดร.กมล
_bคิโนะคูนิยะ
_c040406
942 _cGEN
998 _anip 0606
_bvip 0606
999 _c98759