| 000 | 01442nam a2200277ia 4500 | ||
|---|---|---|---|
| 005 | 20170712111603.0 | ||
| 008 | 060524 2005 enkm a001 0 eng | ||
| 020 |
_a1904705480 _c1477 Bht |
||
| 040 | _aSPU | ||
| 049 | _bSPU-BK | ||
| 050 | 0 | 0 |
_aQA 76.76.C672 _bM32C 2005 |
| 100 | 1 |
_aMcCarthy, David _9121713 |
|
| 245 | 1 | 4 |
_aThe complete guide to game development, art and design / _cDavid McCarthy, Ste Curran, Simon Byron |
| 260 |
_aLewes, East Sussex : _bIlex, _c2005 |
||
| 300 |
_a192 p : _bill |
||
| 449 | 0 | _a111002 | |
| 505 | 0 | _aA brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali | |
| 650 | 0 |
_aCOMPUTER GAMES _xDESIGN _984829 |
|
| 650 | 0 |
_aVIDEO GAMES _xDESIGN _9120727 |
|
| 700 | 1 | 0 |
_aCurran, Ste _aCurran, Ste _aCurran, Ste _9120726 |
| 700 | 1 | 0 |
_aByron, Simon _9121714 |
| 910 |
_aดร.กมล _bคิโนะคูนิยะ _c040406 |
||
| 942 | _cGEN | ||
| 998 |
_anip 0506 _bvip 0506 |
||
| 999 | _c97132 | ||