000 01442nam a2200277ia 4500
005 20170712111603.0
008 060524 2005 enkm a001 0 eng
020 _a1904705480
_c1477 Bht
040 _aSPU
049 _bSPU-BK
050 0 0 _aQA 76.76.C672
_bM32C 2005
100 1 _aMcCarthy, David
_9121713
245 1 4 _aThe complete guide to game development, art and design /
_cDavid McCarthy, Ste Curran, Simon Byron
260 _aLewes, East Sussex :
_bIlex,
_c2005
300 _a192 p :
_bill
449 0 _a111002
505 0 _aA brief introduction to game development--In the beginning--Game design in the 1980s--Game design in the 1990s--Game design for the 21st century--How modern games are made--Preproduction--Phase one--The pitch Q&A Jermy Chubb--Approaches to preproduction--Game design--Q&A Ben Cousins--Tools and middleware--Q&A Andy Beveridge--Production--The production stage--Programming--Q&A Tim Sweeney--level design--Q&A Dario Casali
650 0 _aCOMPUTER GAMES
_xDESIGN
_984829
650 0 _aVIDEO GAMES
_xDESIGN
_9120727
700 1 0 _aCurran, Ste
_aCurran, Ste
_aCurran, Ste
_9120726
700 1 0 _aByron, Simon
_9121714
910 _aดร.กมล
_bคิโนะคูนิยะ
_c040406
942 _cGEN
998 _anip 0506
_bvip 0506
999 _c97132