| 000 | 01249nam a22003254a 4500 | ||
|---|---|---|---|
| 005 | 20170210194939.0 | ||
| 008 | 050705s2003 maum a001 0 eng | ||
| 020 |
_a1584502703 (paperback with CDROM : alk. paper) _c1790 Bht |
||
| 040 | _aSPU | ||
| 049 | _bSPU-BK | ||
| 050 | 0 | 0 |
_aTR 897.7 _bS73A 2003 |
| 100 | 1 |
_aSteed, Paul. _9109875 |
|
| 245 | 1 | 0 |
_aAnimating real-time game characters / _cPaul Steed |
| 260 |
_aHingham, Mass.: _bCharles River Media, _c2003 |
||
| 300 |
_axix, 392 p + _eCD-ROM |
||
| 490 | 1 | _aGame development series. | |
| 504 | _aIncludes index | ||
| 505 | 0 | _aBuilt to move | |
| 505 | 0 | _aRigging your characters with biped | |
| 505 | 0 | _aWeighting a character using manual vertex assignment | |
| 650 | 0 |
_aCOMPUTER ANIMATION. _946451 |
|
| 650 | 0 |
_aCOMPUTER GAMES _xDESIGN. _984829 |
|
| 650 | 0 |
_aVideo game characters. _9109876 |
|
| 650 | 0 |
_aREAL-TIME PROGRAMMING. _9109256 |
|
| 910 |
_aคณบดี _bศูนย์หนังสือจุฬา _c160505 |
||
| 942 | _cGEN | ||
| 998 |
_aniparat 0507 _bvip 0507 |
||
| 999 | _c90855 | ||