000 01249nam a22003254a 4500
005 20170210194939.0
008 050705s2003 maum a001 0 eng
020 _a1584502703 (paperback with CDROM : alk. paper)
_c1790 Bht
040 _aSPU
049 _bSPU-BK
050 0 0 _aTR 897.7
_bS73A 2003
100 1 _aSteed, Paul.
_9109875
245 1 0 _aAnimating real-time game characters /
_cPaul Steed
260 _aHingham, Mass.:
_bCharles River Media,
_c2003
300 _axix, 392 p +
_eCD-ROM
490 1 _aGame development series.
504 _aIncludes index
505 0 _aBuilt to move
505 0 _aRigging your characters with biped
505 0 _aWeighting a character using manual vertex assignment
650 0 _aCOMPUTER ANIMATION.
_946451
650 0 _aCOMPUTER GAMES
_xDESIGN.
_984829
650 0 _aVideo game characters.
_9109876
650 0 _aREAL-TIME PROGRAMMING.
_9109256
910 _aคณบดี
_bศูนย์หนังสือจุฬา
_c160505
942 _cGEN
998 _aniparat 0507
_bvip 0507
999 _c90855