000 01171nmm a22002777a 4500
003 SPU
005 20220825150528.0
008 220627s2020||||enk o ||1 0|eng|d
020 _a9781108873079
040 _aSPU
049 _amain
050 4 _aGV 1469.34.P79
_bB37P 2020
100 _aBareither, Christoph
_9246526
245 1 0 _aPlayful virtual violence :
_ban ethnography of emotional practices in video games /
_cChristoph Bareither
_h[electronic resource]
260 _aCambridge :
_bCambridge University Press,
_c2020
300 _aonline resource
449 _a111006
505 _a1 Emotional Practices, Popular Pleasures, and Virtual Violence -- 2 Studying Emotional Practices in Video Games -- 3 Feeling through Virtual Bodies -- 4 Between Competition and Cooperation -- 5 Righteous Revenge and Transgressive Humour -- 6 Beyond Fun
650 0 _aVIDEO GAMES
_xPSYCHOLOGICAL ASPECTS
_9246527
650 0 _aVIDEO GAMES
_xSOCIAL ASPECTS
_9246528
850 _aSPU
856 _uhttps://doi.org/10.1017/9781108873079
910 _aLibrary
_bCambridge University Press
_c270622
_pEB000275
942 _2lcc
_cEBK
998 _ajirawan 0622
_bjirawan 0622
999 _c205141