| 000 | 01171nmm a22002777a 4500 | ||
|---|---|---|---|
| 003 | SPU | ||
| 005 | 20220825150528.0 | ||
| 008 | 220627s2020||||enk o ||1 0|eng|d | ||
| 020 | _a9781108873079 | ||
| 040 | _aSPU | ||
| 049 | _amain | ||
| 050 | 4 |
_aGV 1469.34.P79 _bB37P 2020 |
|
| 100 |
_aBareither, Christoph _9246526 |
||
| 245 | 1 | 0 |
_aPlayful virtual violence : _ban ethnography of emotional practices in video games / _cChristoph Bareither _h[electronic resource] |
| 260 |
_aCambridge : _bCambridge University Press, _c2020 |
||
| 300 | _aonline resource | ||
| 449 | _a111006 | ||
| 505 | _a1 Emotional Practices, Popular Pleasures, and Virtual Violence -- 2 Studying Emotional Practices in Video Games -- 3 Feeling through Virtual Bodies -- 4 Between Competition and Cooperation -- 5 Righteous Revenge and Transgressive Humour -- 6 Beyond Fun | ||
| 650 | 0 |
_aVIDEO GAMES _xPSYCHOLOGICAL ASPECTS _9246527 |
|
| 650 | 0 |
_aVIDEO GAMES _xSOCIAL ASPECTS _9246528 |
|
| 850 | _aSPU | ||
| 856 | _uhttps://doi.org/10.1017/9781108873079 | ||
| 910 |
_aLibrary _bCambridge University Press _c270622 _pEB000275 |
||
| 942 |
_2lcc _cEBK |
||
| 998 |
_ajirawan 0622 _bjirawan 0622 |
||
| 999 | _c205141 | ||