000 02223nam a22003017a 4500
003 SPU
005 20231110124742.0
008 210608s2020 nyu||||| |||| 000 0 eng d
020 _a9781501746536
040 _aSPU
049 _amain
050 _aHD 9993.E452
_bB34P 2020
100 _9242639
_aBulut, Ergin
245 _aA precarious game : the illusion of dream jobs in the video game industry /
_cErgin Bulut
260 _aIthaca :
_bILR Press, an imprint of Cornell University Press,
_c2020
300 _axii, 205 pages ;
_c24 cm.
449 _a111006
504 _aIncludes bibliographical references and index
505 _aIntroduction : for whom the love works in video game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how a game studio revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production
650 0 _9242640
_aETHNOLOGY
_xMIDDLE WEST
650 0 _9242641
_aVIDEO GAMES INDUSTRY
_xSOCIAL ASPECTS
_xMIDDLE WEST
650 0 _9242642
_aVIDEO GAME DESIGNERS
_xJOB SATISFACTION
_xMIDDLE WEST
650 0 _9242643
_aVIDEO GAMES INDUSTRY
_xEMPLOYEES
_xJOB SATISFACTION
_xMIDDLE WEST
850 _aSPU
910 _aจัดซื้อโดยคณะดิจิทัลมีเดีย สาขาการออกแบบอินเทอร์แอคทีฟและเกม หนังสือหลักสูตรผลิตบัณฑิตพันธุ์ใหม่ ให้บริการที่ชั้น 4
_bร้านคิโนะคูนิยะ
_c200122
_pF068633
942 _2lcc
_cGEN
998 _aniparat 0621
999 _c201979
_d201979