| 000 | 02223nam a22003017a 4500 | ||
|---|---|---|---|
| 003 | SPU | ||
| 005 | 20231110124742.0 | ||
| 008 | 210608s2020 nyu||||| |||| 000 0 eng d | ||
| 020 | _a9781501746536 | ||
| 040 | _aSPU | ||
| 049 | _amain | ||
| 050 |
_aHD 9993.E452 _bB34P 2020 |
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| 100 |
_9242639 _aBulut, Ergin |
||
| 245 |
_aA precarious game : the illusion of dream jobs in the video game industry / _cErgin Bulut |
||
| 260 |
_aIthaca : _bILR Press, an imprint of Cornell University Press, _c2020 |
||
| 300 |
_axii, 205 pages ; _c24 cm. |
||
| 449 | _a111006 | ||
| 504 | _aIncludes bibliographical references and index | ||
| 505 | _aIntroduction : for whom the love works in video game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how a game studio revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production | ||
| 650 | 0 |
_9242640 _aETHNOLOGY _xMIDDLE WEST |
|
| 650 | 0 |
_9242641 _aVIDEO GAMES INDUSTRY _xSOCIAL ASPECTS _xMIDDLE WEST |
|
| 650 | 0 |
_9242642 _aVIDEO GAME DESIGNERS _xJOB SATISFACTION _xMIDDLE WEST |
|
| 650 | 0 |
_9242643 _aVIDEO GAMES INDUSTRY _xEMPLOYEES _xJOB SATISFACTION _xMIDDLE WEST |
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| 850 | _aSPU | ||
| 910 |
_aจัดซื้อโดยคณะดิจิทัลมีเดีย สาขาการออกแบบอินเทอร์แอคทีฟและเกม หนังสือหลักสูตรผลิตบัณฑิตพันธุ์ใหม่ ให้บริการที่ชั้น 4 _bร้านคิโนะคูนิยะ _c200122 _pF068633 |
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| 942 |
_2lcc _cGEN |
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| 998 | _aniparat 0621 | ||
| 999 |
_c201979 _d201979 |
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