| 000 | 01700nam a22003017a 4500 | ||
|---|---|---|---|
| 003 | SPU | ||
| 005 | 20220113150827.0 | ||
| 008 | 210422s2020 nyu o 001 0 eng | ||
| 020 | _a9781138738973 | ||
| 040 | _aSPU | ||
| 049 | _amain | ||
| 050 | 0 | 0 |
_aQA 76.76.C672 _bS56P 2020 |
| 100 | 1 | _aSinclair, Jean-Luc, | |
| 245 | 1 | 0 |
_aPrinciples of game audio and sound design : _bsound design and audio implementation for interactive and immersive media / _cJean-Luc Sinclair. |
| 260 |
_aNew York, NY : _bRoutledge, _c2020 |
||
| 300 |
_axv, 295 pages : _billustrations ; _c26 cm. |
||
| 449 | _a111006 | ||
| 500 | _aIncludes index. | ||
| 505 | _aThe role of audio in interactive and immersive environments -- The game engine Paradigm -- Sound design - The art of effectively communicating with sound -- Practical sound design -- Coding for game audio -- Environmental modeling -- Procedural Audio : Beyond Samples | ||
| 588 | _aDescription based on print version record and CIP data provided by publisher; resource not viewed. | ||
| 650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING _952081 |
|
| 650 | 0 |
_aSOUND _xRECORDING AND REPRODUCING _xDIGITAL TECHNIQUES _953424 |
|
| 650 | 0 |
_aCOMPUTER SOUND PROCESSING _939982 |
|
| 850 | _aSPU | ||
| 910 |
_aจัดซื้อโดยคณะดิจิทัลมีเดีย สาขาการออกแบบอินเทอร์แอคทีฟและเกม หนังสือหลักสูตรผลิตบัณฑิตพันธุ์ใหม่ ให้บริการที่ชั้น 4 _bร้านคิโนะคูนิยะ _c080321 _pF068406 |
||
| 942 |
_2lcc _cGEN |
||
| 998 |
_ajirawan 0421 _bjirawan 0421 |
||
| 999 | _c201467 | ||