| 000 | 02230nam a22003377a 4500 | ||
|---|---|---|---|
| 003 | SPU | ||
| 005 | 20240321143629.0 | ||
| 008 | 210420s2015 enka 001 0 eng | ||
| 020 | _a9781472572714 | ||
| 040 | _aSPU | ||
| 049 | _amain | ||
| 050 | 0 | 0 |
_aNC 997 _bA42D 2015 |
| 100 | 0 |
_aAmbrose, Gavin _9158912 |
|
| 245 | 1 | 0 |
_aDesign thinking for visual communication / _cGavin Ambrose, Paul Harris |
| 250 | _aSecond edition | ||
| 260 |
_aNew York : _bFairchild Books, an imprint of Bloomsbury Publishihng PIc, _c2015 |
||
| 300 |
_a192 pages : _billustrations ; _c23 cm |
||
| 449 | _a111006 | ||
| 490 | 1 | _aBasics design | |
| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aStages of thinking. Define ; Research ; Ideate ; Prototype ; Select ; Implement ; Learn -- Research. Identifying drivers ; Information gathering ; Target groups ; Samples and feedback -- Idea generation. Basic design directions ; Questions and answers ; Themes of thinking ; Inspiration and references ; Brainstorming ; Value ; Inclusion ; Sketching -- Refinement. Thinking in images ; Thinking in signs ; Appropriation ; Humor ; Personification ; Visual metaphors ; Modification ; Thinking in words ; Type "faces" ; Thinking in shapes ; Thinking in color ; Thinking in technology -- Prototyping. Developing designs ; "Types" of prototype ; Vocabulary ; What to do if you get stuck -- Implementation. Format ; Materials ; Finishing ; Media ; Scale ; Series/continuity | |
| 650 | 0 |
_aGRAPHIC ARTS _9241636 |
|
| 650 | 0 |
_aGRAPHIC DESIGN (TYPOGRAPHY) _9131288 |
|
| 650 | 0 |
_aCOMMUNICATION IN DESIGN _939740 |
|
| 700 | 1 |
_aHarris, Paul, _d1971- _9158913 |
|
| 830 | 0 |
_aBasics design _9240940 |
|
| 850 | _aSPU | ||
| 910 |
_aจัดซื้อโดยคณะดิจิทัลมีเดีย สาขาการออกแบบอินเทอร์แอคทีฟและเกม หนังสือหลักสูตรผลิตบัณฑิตพันธุ์ใหม่ ให้บริการที่ชั้น 4 _bร้านคิโนะคูนิยะ _c080321 _pF068346 |
||
| 942 |
_2lcc _cGEN |
||
| 998 | _ajirawan 0421 | ||
| 999 | _c201421 | ||