| 000 | 01300nam a2200325 4500 | ||
|---|---|---|---|
| 999 | _c181462 | ||
| 003 | SPU | ||
| 005 | 20180919150533.0 | ||
| 008 | 161208s2015 eng | ||
| 020 |
_a9781138777934 _c2450 |
||
| 040 | _aSPU | ||
| 049 | _aSPU_CHN | ||
| 050 | 0 | 0 |
_aTR 897.7 _bJ32A 2015 |
| 100 | 0 |
_aJackson, Chris _9167020 |
|
| 245 | 1 | 0 |
_aAfter effects and cinema 4D lite: 3D motion graphics and visual effects using CINEWARE / _cChris Jackson,author |
| 246 | _aAfter effects and cinema 4D lite | ||
| 260 |
_aNew York : _bFocal Press, _c2015 |
||
| 300 |
_axiv, 302 p : _bill ; _c24 cm. |
||
| 500 | _aIncludes index | ||
| 505 | 0 | _aChapter 1: Getting started in cinema 4D page 1-32 | |
| 505 | 0 | _aChapter 2: Modeling in cinema 4D page 33-74 | |
| 505 | 0 | _aChapter 3: 3D Camera tracking and compositing with cineware page 75-104 | |
| 505 | 0 | _aChapter 4: Casting shadows using layers with cineware page 105-128 | |
| 505 | 0 | _aChapter 5: Lighting effect page 129-166 | |
| 505 | 0 | _aChapter 6: Materials and shaders in motion page 167-208 | |
| 505 | 0 | _aChapter 7: Working with cameras in cinema 4D and cineware page 209-240 | |
| 505 | 0 | _aChapter 8: Multi-pass rendering with cineware page 241-256 | |
| 505 | 0 | _aChapter 9: Beyond cinema 4D lite page 257-294 | |
| 650 | 0 |
_aCINEMA 4D XL _9220083 |
|
| 650 | 0 |
_aADOBE AFTER EFFECTS _984919 |
|
| 650 | 0 |
_aCOMPUTER ANIMATION _946451 |
|
| 650 | 0 |
_aTHREE-DIMENSIONAL DISPLAY SYSTEMS _946452 |
|
| 850 | _aSPU | ||
| 942 |
_cGEN _2lcc |
||
| 998 |
_agift 1216 _bgift 1216 |
||