000 01059nam a2200289 4500
999 _c181433
003 SPU
005 20200519092219.0
008 161206s2013 eng
020 _a9781466501898
_c3550
040 _aSPU
049 _aSPU_CHN
050 0 0 _aQA 76.76.C672
_bP54T 2013
100 0 _aPile, John Jr
_9220056
245 1 0 _a2D graphics programming for games /
_cJohn Jr Pile
260 _aHoboken :
_bCRC Press,
_c2013
300 _axv, 224 p :
_bill ;
_c24 cm.
500 _a"An A K Peters book." "For PC, Mac, iPhone/iPad, Android, and Xbox 360" -- on cover Includes bibliographical references and index
505 0 _a1 Getting Started in 2D
505 0 _a2 Motion and Depth
505 0 _a3 Advanced Graphics
505 0 _a4 Appendices
650 0 _aCOMPUTER GAMES
_xPROGRAMMING
_952081
650 0 _aCOMPUTER GRAPHICS
_934818
850 _aSPU
942 _cGEN
_2lcc
998 _agift 1216
_bgift 1216