| 000 | 01059nam a2200289 4500 | ||
|---|---|---|---|
| 999 | _c181433 | ||
| 003 | SPU | ||
| 005 | 20200519092219.0 | ||
| 008 | 161206s2013 eng | ||
| 020 |
_a9781466501898 _c3550 |
||
| 040 | _aSPU | ||
| 049 | _aSPU_CHN | ||
| 050 | 0 | 0 |
_aQA 76.76.C672 _bP54T 2013 |
| 100 | 0 |
_aPile, John Jr _9220056 |
|
| 245 | 1 | 0 |
_a2D graphics programming for games / _cJohn Jr Pile |
| 260 |
_aHoboken : _bCRC Press, _c2013 |
||
| 300 |
_axv, 224 p : _bill ; _c24 cm. |
||
| 500 | _a"An A K Peters book." "For PC, Mac, iPhone/iPad, Android, and Xbox 360" -- on cover Includes bibliographical references and index | ||
| 505 | 0 | _a1 Getting Started in 2D | |
| 505 | 0 | _a2 Motion and Depth | |
| 505 | 0 | _a3 Advanced Graphics | |
| 505 | 0 | _a4 Appendices | |
| 650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING _952081 |
|
| 650 | 0 |
_aCOMPUTER GRAPHICS _934818 |
|
| 850 | _aSPU | ||
| 942 |
_cGEN _2lcc |
||
| 998 |
_agift 1216 _bgift 1216 |
||