| 000 | 01260nam a2200325ia 4500 | ||
|---|---|---|---|
| 005 | 20190702122520.0 | ||
| 008 | 091116s2009 ne a sb 001 0 eng d | ||
| 020 |
_a9780123743282 (pbk. : alk. paper) _c1182 Bht |
||
| 040 | _aSPU | ||
| 049 | _bSPU-BK | ||
| 050 |
_aQA 76.9.H85 _bS94G 2009 |
||
| 100 | 1 |
_aSwink, Steve. _9167007 |
|
| 245 | 1 | 0 |
_aGame feel : _ba game designer's guide to virtual sensation / _cSteve Swink _h[book] |
| 260 |
_aAmsterdam : _bMorgan Kaufmann Publishers/Elsevier, _c2009 |
||
| 300 |
_axvii, 358 p. : _bill. ; _c24 cm. |
||
| 449 | 0 | _aL00999 | |
| 449 | 0 | _a111000 | |
| 504 | _aIncludes index | ||
| 505 | 0 | _aDefining game feel | |
| 505 | 0 | _aGame feel and human perception | |
| 505 | 0 | _aThe game fell model of interactiving | |
| 650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING _952081 |
|
| 650 | 0 |
_aCOMPUTER GAMES _xDESIGN _984829 |
|
| 650 | 0 |
_aHUMAN _xCOMPUTER INTERACTION _956218 |
|
| 710 | 2 |
_aebrary, Inc. _9141644 |
|
| 910 |
_aอ.ลัสน์ลกิต _bแิ็อ็ดวานซ์มีเดีย _c260809/300909 |
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| 942 | _cGEN | ||
| 998 | _aniparat 1109 | ||
| 999 | _c139231 | ||