000 01260nam a2200325ia 4500
005 20190702122520.0
008 091116s2009 ne a sb 001 0 eng d
020 _a9780123743282 (pbk. : alk. paper)
_c1182 Bht
040 _aSPU
049 _bSPU-BK
050 _aQA 76.9.H85
_bS94G 2009
100 1 _aSwink, Steve.
_9167007
245 1 0 _aGame feel :
_ba game designer's guide to virtual sensation /
_cSteve Swink
_h[book]
260 _aAmsterdam :
_bMorgan Kaufmann Publishers/Elsevier,
_c2009
300 _axvii, 358 p. :
_bill. ;
_c24 cm.
449 0 _aL00999
449 0 _a111000
504 _aIncludes index
505 0 _aDefining game feel
505 0 _aGame feel and human perception
505 0 _aThe game fell model of interactiving
650 0 _aCOMPUTER GAMES
_xPROGRAMMING
_952081
650 0 _aCOMPUTER GAMES
_xDESIGN
_984829
650 0 _aHUMAN
_xCOMPUTER INTERACTION
_956218
710 2 _aebrary, Inc.
_9141644
910 _aอ.ลัสน์ลกิต
_bแิ็อ็ดวานซ์มีเดีย
_c260809/300909
942 _cGEN
998 _aniparat 1109
999 _c139231