| 000 | 01308nam a2200349z 4500 | ||
|---|---|---|---|
| 005 | 20180625151213.0 | ||
| 008 | 090115s2008 maum b a001 0 eng d | ||
| 020 |
_a9781584505587 _c1680 Bht |
||
| 020 | _ac9781584505587 | ||
| 020 | _a1584505583 | ||
| 040 | _aSPU | ||
| 049 | _bSPU-BK | ||
| 050 | 0 | 0 |
_aQA 76.76.C672 _bL42A 2008 |
| 100 | 1 |
_aLecky-Thompson, Guy W. _9148952 |
|
| 245 | 1 | 0 |
_aAI and artificial life in video games / _cGuy W. Lecky-Thompson _h[book] |
| 260 |
_aBoston, MA : _bCharles River Media/Cengage Technology, _c2008 |
||
| 300 |
_axv, 332 p. : _bill. ; _c25 cm. |
||
| 449 | 0 | _aL00999 | |
| 449 | 0 | _a111000 | |
| 504 | _aIncludes index | ||
| 504 | _aIncludes index | ||
| 505 | 0 | _aUsing artificial intelligence in video games | |
| 505 | 0 | _aUses for artificial life in video games | |
| 505 | 0 | _aThe a-life programmiong paradigm | |
| 650 | 0 |
_aCOMPUTER GAMES _952195 |
|
| 650 | 0 |
_aARTIFICIAL INTELLIGENCE _938892 |
|
| 650 | 0 |
_aVIDEO GAMES _xDESIGN _9120727 |
|
| 910 |
_aดร.สุชาย _bแอ็ดวานซ์มีเดีย _c021208/050109 |
||
| 942 | _cGEN | ||
| 998 |
_aniparat 0109 _bniparat 0109 |
||
| 999 | _c128479 | ||