000 01308nam a2200349z 4500
005 20180625151213.0
008 090115s2008 maum b a001 0 eng d
020 _a9781584505587
_c1680 Bht
020 _ac9781584505587
020 _a1584505583
040 _aSPU
049 _bSPU-BK
050 0 0 _aQA 76.76.C672
_bL42A 2008
100 1 _aLecky-Thompson, Guy W.
_9148952
245 1 0 _aAI and artificial life in video games /
_cGuy W. Lecky-Thompson
_h[book]
260 _aBoston, MA :
_bCharles River Media/Cengage Technology,
_c2008
300 _axv, 332 p. :
_bill. ;
_c25 cm.
449 0 _aL00999
449 0 _a111000
504 _aIncludes index
504 _aIncludes index
505 0 _aUsing artificial intelligence in video games
505 0 _aUses for artificial life in video games
505 0 _aThe a-life programmiong paradigm
650 0 _aCOMPUTER GAMES
_952195
650 0 _aARTIFICIAL INTELLIGENCE
_938892
650 0 _aVIDEO GAMES
_xDESIGN
_9120727
910 _aดร.สุชาย
_bแอ็ดวานซ์มีเดีย
_c021208/050109
942 _cGEN
998 _aniparat 0109
_bniparat 0109
999 _c128479