000 01630cam a2200313 a 4500
005 20170415123250.0
008 090113s2007 maum b a001 0 eng
020 _a1584505036 (pbk. : alk. paper)
_c1798 Bht
020 _a9781584505037 (pbk. : alk. paper)
040 _aSPU
049 _bSPU-BK
050 0 0 _aQA 76.76.C672
_bC42G 2007
100 1 _aChandler, Rafael.
_9155082
245 1 0 _aGame writing handbook /
_cRafael Chandler
_h[book]
250 _a1st ed.
260 _aBoston, Mass. :
_bCharles River Media,
_c2007
300 _axix, 295 p. :
_bill. ;
_c24 cm.
449 0 _aL00999
449 0 _a111000
490 1 _aGame development series.
504 _aIncludes bibliographical and index
505 0 _aWriting a game -- Creating the concept -- Documenting the story -- Developing the context -- Creating the characters -- Structuring the narrative -- Organizing dialogue -- Creating cinematics -- Directing voice actors -- Knowing technical parameters -- Integrating dialogue -- Testing story content -- Understanding postproduction -- Working in the industry -- Appendix A: Documentation -- Appendix B: Resources -- Appendix C: Developer biographies -- Appendix D: Glossary -- Index.
650 0 _aCOMPUTER GAMES
_xPROGRAMMING
_952081
650 0 _aCOMPUTER GAMES
_xDESIGN
_984829
910 _aดร.สุชาย
_bแอ็ดวานซ์มีเดีย
_c021208/050109
942 _cGEN
998 _aniparat 0109
_bniparat 0109
999 _c128347