| 000 | 01630cam a2200313 a 4500 | ||
|---|---|---|---|
| 005 | 20170415123250.0 | ||
| 008 | 090113s2007 maum b a001 0 eng | ||
| 020 |
_a1584505036 (pbk. : alk. paper) _c1798 Bht |
||
| 020 | _a9781584505037 (pbk. : alk. paper) | ||
| 040 | _aSPU | ||
| 049 | _bSPU-BK | ||
| 050 | 0 | 0 |
_aQA 76.76.C672 _bC42G 2007 |
| 100 | 1 |
_aChandler, Rafael. _9155082 |
|
| 245 | 1 | 0 |
_aGame writing handbook / _cRafael Chandler _h[book] |
| 250 | _a1st ed. | ||
| 260 |
_aBoston, Mass. : _bCharles River Media, _c2007 |
||
| 300 |
_axix, 295 p. : _bill. ; _c24 cm. |
||
| 449 | 0 | _aL00999 | |
| 449 | 0 | _a111000 | |
| 490 | 1 | _aGame development series. | |
| 504 | _aIncludes bibliographical and index | ||
| 505 | 0 | _aWriting a game -- Creating the concept -- Documenting the story -- Developing the context -- Creating the characters -- Structuring the narrative -- Organizing dialogue -- Creating cinematics -- Directing voice actors -- Knowing technical parameters -- Integrating dialogue -- Testing story content -- Understanding postproduction -- Working in the industry -- Appendix A: Documentation -- Appendix B: Resources -- Appendix C: Developer biographies -- Appendix D: Glossary -- Index. | |
| 650 | 0 |
_aCOMPUTER GAMES _xPROGRAMMING _952081 |
|
| 650 | 0 |
_aCOMPUTER GAMES _xDESIGN _984829 |
|
| 910 |
_aดร.สุชาย _bแอ็ดวานซ์มีเดีย _c021208/050109 |
||
| 942 | _cGEN | ||
| 998 |
_aniparat 0109 _bniparat 0109 |
||
| 999 | _c128347 | ||