000 01269nam a2200349 4500
005 20191020122518.0
008 081019s2008 mau eng
020 _a9780240809748 (pbk. : alk. paper)
_c1798 Bht.
020 _a0240809742 (pbk. : alk. paper)
040 _aSPU
049 _bSPU-BK
050 0 0 _aQA 76.76.C672
_bF84 2008
100 1 _aFullerton, Tracy.
_9152964
245 1 0 _aGame design workshop :
_ba playcentric approach to creating innovative games
_h[book]
250 _a2nd ed.
260 _aAmsterdam ;
_aBoston :
_bElsevier Morgan Kaufmann,
_cc2008
300 _axx, 470 p. :
_bill. ;
_c24 cm.
449 0 _aL00999
504 _aIncludes bibliographical references and index
505 0 _aGame design basic
505 0 _aDigital prototyping
505 0 _aStages of development
650 0 _aCOMPUTER GAMES
_xPROGRAMMING.
_952081
650 0 _aCOMPUTER GAMES
_xDESIGN.
_984829
650 0 _aCOMPUTER GRAPHICS.
_934818
700 1 _aSwain, Christopher,
_d1966-
_9152965
700 1 _aHoffman, Steven,
_d1965-
_9152966
910 _aDr.Suchai
_bBooknet
_c151008/171008
942 _cGEN
998 _ajirawan 1008
_bjirawan 1008
999 _c126308