000 01227nam a2200349 4500
005 20250613001313.0
008 071116s2007 nju eng
020 _a0131687476 (alk. paper)
_c2,360 Bht.
040 _aSPU
049 _bSPU-CHN
050 0 0 _aQA 76.76.C672
_bA32F 2007
100 0 _aAdams, Ernest
_9141290
245 1 0 _aFundamentals of game design /
_cErnest Adams, Andrew Rollings
_h[book]
260 _aUpper Saddle River :
_bPearson Prentice Hall,
_c2007
300 _axxiii, 669 p. ;
_c23 cm.
490 0 _aGame design and development.
_9131164
500 _aIncludes bibliographical references and index
505 0 _aGames and video games
505 0 _aDesign components and processes
505 0 _aCreative and expressive play
505 0 _aCharacter development
505 0 _aStorytelling and narrative
505 0 _aCreating the user experience
650 0 _aCOMPUTER GAMES
_xDESIGN
_984829
650 0 _aCOMPUTER GAMES
_xPROGRAMMING
_952081
650 0 _aVIDEO GAMES
_xDESIGN
_9120727
700 1 0 _aRollings, Andrew
_985047
910 _aคณะสารสนเทศ
_bPearson Prentice Hall
_c071116
942 _cGEN
998 _aDonlaya 1107
_bDonlaya 1107
999 _c116214