Beginning C++ through game programming / Michael Dawson [book]
Material type:
TextPublication details: Boston, MA : Thomson Course Technology, 2007Edition: 2d edDescription: xxii, 361 p. : ill. ; 23 cm. + 1 CD-ROMISBN: - 9781598633603
- 1598633600
- QA 76.76.C672 D38B 2007
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|---|---|
CD/DVD (Accompanying Material)
|
SPU Library, Bangkok (Main Campus) | CD/DVD Accompanying Materials | Floor 5: CD/DVD Accompany | QA 76.76.C672 D38B 2007 (Browse shelf(Opens below)) | CD.No.1549 | Available | FCD058695 | |
General Book
|
SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 D38B 2007 (Browse shelf(Opens below)) | Available | F058695 |
Includes index.
Types, variables, and standard I/O : lost fortune
Truth, branching, and the game loop : guess my number
For loops, strings, and arrays : word jumble
The standard template library : hangman
Functions : mad-lib
References : tic-tac-toe
Pointers : tic-tac-toe 2.0
Classes : critter caretaker
Advanced classes and dynamic memory : game lobby
Inheritance and polymorphism, : blackjack
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