TY - BOOK AU - Yannakakis, Georgios N. AU - Togelius, Julian TI - Artificial intelligence and games SN - 9783319635187 AV - GV 1469.15 Y36A 2018 PY - 2018/// CY - Cham, Switzerland PB - Springer KW - VIDEO GAMES KW - PROGRAMMING KW - ARTIFICIAL INTELLIGENCE KW - Electronic books N1 - Includes bibliographical references and index; Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index; Available to OhioLINK libraries N2 - This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading ER -