TY - BOOK AU - Bulut, Ergin TI - A precarious game : the illusion of dream jobs in the video game industry SN - 9781501746536 AV - HD 9993.E452 B34P 2020 PY - 2020/// CY - Ithaca : PB - ILR Press, an imprint of Cornell University Press, KW - ETHNOLOGY KW - MIDDLE WEST KW - VIDEO GAMES INDUSTRY KW - SOCIAL ASPECTS KW - VIDEO GAME DESIGNERS KW - JOB SATISFACTION KW - EMPLOYEES N1 - Includes bibliographical references and index; Introduction : for whom the love works in video game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how a game studio revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production ER -