TY - BOOK AU - Fullerton, Tracy. TI - Game design workshop: A playcentric approach to creating innovative games SN - 9781482217162 AV - QA 76.76 F84G 2014 PY - 2014/// CY - Boca Raton PB - CRC Press KW - COMPUTER GAMES KW - PROGRAMMING KW - DESIGN KW - COMPUTER GRAPHICS N1 - Includes bibliographical references Available to OhioLINK libraries; The role of the game designer page 1-28 - - The structure of games page 29-54 - - Working with formal elements page 55-96 - - Working with dramatic elements page 97-126 - - Working with system dynamics page 127-162 - - Conceptualization page 163-196 - - Prototyping page 197-234 - - Digital prototyping page 235-270 - - Playtesting page 271-304 - - Functionality, completeness, and balance page 305-340 - - Fun and accessibility page 341-380 - - Team structures page 381-412 - - Stages and methods of development page 413-436 - - Communicating your designs page 437-458 - - Understanding the new game industry page 459-480 - - Selling yourself and your ideas to the game industry page 481-494 ER -