Animating real-time game characters / Paul Steed
Material type:
TextSeries: Publication details: Hingham, Mass.: Charles River Media, 2003Description: xix, 392 p + CD-ROMISBN: - 1584502703 (paperback with CDROM : alk. paper)
- TR 897.7 S73A 2003
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Notes | Barcode | |
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CD/DVD (Accompanying Material)
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SPU Library, Bangkok (Main Campus) | CD/DVD Accompanying Materials | Floor 5: CD/DVD Accompany | TR 897.7 S73A 2003 (Browse shelf(Opens below)) | CD.No.909 | Available | CD-ROM | FCD054770 | |
General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | TR 897.7 S73A 2003 (Browse shelf(Opens below)) | Available | CD-ROM | F054770 |
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| TR 897.7 S58M 2006 Macromedia Flash professional 8 revealed / [book] | TR 897.7 S72M 2004 Macromedia FLASH MX progessional 204 application development / | TR 897.7 S72M 2004 Macromedia FLASH MX progessional 204 application development / | TR 897.7 S73A 2003 Animating real-time game characters / | TR 897.7 S73A 2003 Animating real-time game characters / | TR 897.7 S77S 1998 Computer animation : a whole new world : groundbreaking work from today's... | TR 897.7 S77S 1998 Computer animation : a whole new world : groundbreaking work from today's... |
Includes index
Built to move
Rigging your characters with biped
Weighting a character using manual vertex assignment
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