Playful virtual violence : an ethnography of emotional practices in video games / Christoph Bareither [electronic resource]
Material type:
Computer filePublication details: Cambridge : Cambridge University Press, 2020Description: online resourceISBN: - 9781108873079
- GV 1469.34.P79 B37P 2020
Contents:
1 Emotional Practices, Popular Pleasures, and Virtual Violence -- 2 Studying Emotional Practices in Video Games -- 3 Feeling through Virtual Bodies -- 4 Between Competition and Cooperation -- 5 Righteous Revenge and Transgressive Humour -- 6 Beyond Fun
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
E-Book
|
SPU Library, Bangkok (Main Campus) | Electronic Resources | On Display | GV 1469.34.P79 B37P 2020 (Browse shelf(Opens below)) | Available | EB000275 |
Total holds: 0
Browsing SPU Library, Bangkok (Main Campus) shelves Close shelf browser (Hides shelf browser)
|
|
|
|
|
|
|
||
| GV 1469.3 S52G 2018 Game design : next level / | GV1469.34.A97 L42I 2011 Interactive storytelling for video games : [book] a player-centered approach to creating memorable characters and stories / | GV 1469.34 D47P 2008 Professional techniques for video game writing [book] | GV 1469.34.P79 B37P 2020 Playful virtual violence : [electronic resource] an ethnography of emotional practices in video games / | GV 1469.35 A77 2020 The art of The last of us part II / | GV 1469.35 A77 2021 The art of Immortals Fenyx Rising / | GV 1469.35.C87 C95A 2020 The art of Cuphead / |
1 Emotional Practices, Popular Pleasures, and Virtual Violence -- 2 Studying Emotional Practices in Video Games -- 3 Feeling through Virtual Bodies -- 4 Between Competition and Cooperation -- 5 Righteous Revenge and Transgressive Humour -- 6 Beyond Fun
There are no comments on this title.
Log in to your account to post a comment.
