Introduction to 3D game programming with DirectX 11 / Frank D. Luna [book]
Material type:
TextPublication details: Dulles, VA : Mercury Learning & Information, 2012Description: xxxviii, 864 p. : ill. ; 23 cm. + 1 CD-ROMISBN: - 9781936420223
- QA 76.76.C672 L86I 2012
Contents:
Mathematical prerequisites
Direct 3D foundations
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|---|---|
CD/DVD (Accompanying Material)
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SPU Library, Bangkok (Main Campus) | CD/DVD Accompanying Materials | Floor 5: CD/DVD Accompany | QA 76.76.C672 L86I 2012 (Browse shelf(Opens below)) | CD.No.1846 | Available | FCD066232 | |
General Book
|
SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 L86I 2012 (Browse shelf(Opens below)) | Available | F066232 |
Total holds: 0
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| QA 76.76.C672 L56G 2005 Game art : creation, direction, and careers / | QA 76.76.C672 L62B 2008 Beginning XNA 2.0 game programming : [book] from novice to professional | QA 76.76.C672 L86I 2012 Introduction to 3D game programming with DirectX 11 / [book] | QA 76.76.C672 L86I 2012 Introduction to 3D game programming with DirectX 11 / [book] | QA 76.76.C672 M32C 2005 The complete guide to game development, art and design / | QA 76.76.C672 M38G 2006 The game programmer's guide to Torque : [book] under the hood of the Torque Game Engine / | QA 76.76.C672 M38G 2006 The game programmer's guide to Torque : [book] under the hood of the Torque Game Engine / |
Includes appendix and index
Mathematical prerequisites
Direct 3D foundations
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