Game design essentials / Briar Lee Mitchell [book]
Material type:
TextPublication details: Indianapolis, In. : Wiley ; Chichester : John Wiley [distributor], 2012Notes: Includes bibliographical references and indexDescription: xxiv, 296 p. : ill ; 23 cmISBN: - 9781118159279
- QA 76.76.C672 M57G 2012
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
|---|---|---|---|---|---|---|---|
General Book
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SPU Library, Chonburi campus | General Books (ENGLISH) | Floor 3: General Shelves (FOREIGN LANGUAGE) | QA 76.76.C672 M57G 2012 (Browse shelf(Opens below)) | Available | B008178 |
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| QA 76.76.C672 B43 2009 Beginning game programming : a GameDev.net collection / | QA 76.76.C672 D47 2009 Design and content creation : a GameDev.net collection / [book] | QA 76.76.C672 .K72G 2007 Game development essentials : game story and character development / | QA 76.76.C672 M57G 2012 Game design essentials / [book] | QA 76.76.C672 .P37B 2006 Basic drawing for games / | QA 76.76.C672 P47D 2009 David Perry on game design : a brainstorming toolbox / [book] | QA 76.76.C672 P54T 2013 2D graphics programming for games / |
Includes bibliographical references and index
1.Game design orgins
2.Gameplay styles
3.Core game design concepts
4.Visual design
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