Beginning DirectX 10 game programming / Wendy Jones [book]
Material type:
TextPublication details: Boston, MA : Thomson Course Technology, 2008Description: xvi, 367 p. : ill. ; 24 cm. + 1 CD-ROMISBN: - 9781598633610 (pbk.)
- 1598633619 (pbk.)
- QA 76.76.C672 J66B 2008
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
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CD/DVD (Accompanying Material)
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SPU Library, Bangkok (Main Campus) | CD/DVD Accompanying Materials | Floor 5: CD/DVD Accompany | QA 76.76.C672 J66B 2008 (Browse shelf(Opens below)) | CD.No.1547 | Available | FCD058699 | |
General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 J66B 2008 (Browse shelf(Opens below)) | Available | F058699 |
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| QA 76.76.C672 H38R 2005 Real-time cinematography for games [book] | QA 76.76.C672 I74G 2005 The game producer's handbook / | QA 76.76.C672 I82G 2008 Game usability : [book] advice from the experts for advancing the player experience / | QA 76.76.C672 J66B 2008 Beginning DirectX 10 game programming / [book] | QA 76.76.C672 J66B 2008 Beginning DirectX 10 game programming / [book] | QA 76.76.C672 K72G 2006 Game development essentials : [book] game story & character development | QA 76.76.C672 K72G 2006 Game development essentials : [book] game story & character development |
Includes index.
The what and how of directX
Your first directX program
The 2D resurgence
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