The art of game design : a book of lenses / Jesse Schell [book]
Material type:
TextPublication details: Amsterdam : Elsevier/Morgan Kaufmann, 2008Description: xxx, 489 p. : ill. ; 24 cmISBN: - 9780123694966 (pbk. : alk. paper)
- 0123694965 (pbk. : alk. paper)
- QA 76.76.C672 S33A 2008
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
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General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 S33A 2008 (Browse shelf(Opens below)) | C.2 | Available | F060410 |
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| QA 76.76.C672 R46M 2004 Macromedia flash MX 2004 game development / | QA 76.76.C672 R64A 2003 Andrew Rollings and Ernest Andams on game design / | QA 76.76.C672 S33A 2008 The art of game design : [book] a book of lenses / | QA 76.76.C672 S33A 2008 The art of game design : [book] a book of lenses / | QA 76.76.C672 S33A 2019 The art of game design : a book of lenses / | QA 76.76.C672 S53C 2004 Character development and storytelling for games [book] | QA 76.76.C672 S56P 2020 Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / |
Includes index
In the beginning, there is the designer
The designer creates an experience
The experience rises out of game
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