Game design workshop : a playcentric approach to creating innovative games [book]
Material type:
TextPublication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008Edition: 2nd edDescription: xx, 470 p. : ill. ; 24 cmISBN: - 9780240809748 (pbk. : alk. paper)
- 0240809742 (pbk. : alk. paper)
- QA 76.76.C672 F84 2008
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
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General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 F84 2008 (Browse shelf(Opens below)) | Available | F058329 |
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| QA 76.76.C672 F59U 2006 UnrealScript game programming all in one / [book] | QA 76.76.C672 F69G 2005 Game interface design / | QA 76.76.C672 F69G 2005 Game interface design / | QA 76.76.C672 F84 2008 Game design workshop : [book] a playcentric approach to creating innovative games | QA 76.76.C672 F84S 2020 Saisoku shōkai yuniti nisennijū sutāto bukku : gēmu kaihatsu no saizensen / | QA 76.76.C672 F86A 1999 AI for games and animation : a cognitive modeling approach / | QA 76.76.C672 F86A 2004 Artificial intelligence for computer games : an introduction / |
Includes bibliographical references and index
Game design basic
Digital prototyping
Stages of development
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