OpenGL ES game development / Dave Astle, Dave Durnil. [book]
Material type:
TextPublication details: Boston, MA : Thomson Course Technology, 2004Description: xxi, 293 p. : ill. ; 24 cm. + 1 CD-ROMISBN: - 9781592003709 (pbk.)
- 1592003702 (pbk.)
- QA 76.76.C672 A87O 2004
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
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CD/DVD (Accompanying Material)
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SPU Library, Bangkok (Main Campus) | CD/DVD Accompanying Materials | Floor 5: CD/DVD Accompany | QA 76.76.C672 A87O 2004 (Browse shelf(Opens below)) | CD.No.1424 | Available | FCD057985 | |
General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 A87O 2004 (Browse shelf(Opens below)) | Available | F057985 |
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| QA 76.76.C672 A87B 2004 Beginning OpenGL game programming / [book] | QA 76.76.C672 A87B 2004 Beginning OpenGL game programming / [book] | QA 76.76.C672 A87O 2004 OpenGL ES game development / [book] | QA 76.76.C672 A87O 2004 OpenGL ES game development / [book] | QA 76.76.C672 B37G 2004 Game design / | QA 76.76.C672 B47 2008 Best of game programming gems / [book] | QA 76.76.C672 B47D 2006 Developing serious games / [book] |
The EGL interface
Open GL ES
Developing open GL Es games
Limitations of the medium
A fixed point math primer
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