Computer animation : algorithms and techniques [book]
Material type:
TextPublication details: Burlington, MA. : Elsevier, 2008Description: xviii, 593 p. : ill. ; 23 cmISBN: - 97812532009
- TR 897.7 P37C 2008
Contents:
Technical background
Interpolating values
Interpolation - based animation
| Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
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General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | TR 897.7 P37C 2008 (Browse shelf(Opens below)) | C.2 | Available | F058324 | |
General Book
|
SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | TR 897.7 P37C 2008 (Browse shelf(Opens below)) | C.1 | Available | F057606 |
Total holds: 0
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| TR 897.7 O84S 2006 Stop staring : [book] facial modeling and animation done right / | TR 897.7 P37A 2007 Autodesk Maya and Aurodesk 3ds Max side-by-side / [book] | TR 897.7 P37C 2008 Computer animation : [book] algorithms and techniques | TR 897.7 P37C 2008 Computer animation : [book] algorithms and techniques | TR 897.7 P37G 2007 Game character animation all in one / | TR 897.7 P37G 2007 Game character animation all in one / | TR 897.7 P72B 2008 Beginning game programming with Flash / [book] |
Technical background
Interpolating values
Interpolation - based animation
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