The game programmer's guide to Torque : under the hood of the Torque Game Engine / Edward F. Maurina III. [book]
Material type:
TextPublication details: Wellesley, Mass. : A K Peters, 2006Notes: "A GarageGames book."Description: ix, 608 p. : ill. ; 24 cm. + 1 CD-ROMISBN: - 1568812841 (pbk. : alk. paper)
- 9781568812847
- QA 76.76.C672 M38G 2006
| Item type | Current library | Collection | Shelving location | Call number | Status | Barcode | |
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General Book
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SPU Library, Bangkok (Main Campus) | General Books (ENGLISH) | Floor 4: General Shelves (ENGLISH): N, Q-T | QA 76.76.C672 M38G 2006 (Browse shelf(Opens below)) | Available | F056789 |
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| QA 76.76.C672 L86I 2012 Introduction to 3D game programming with DirectX 11 / [book] | QA 76.76.C672 L86I 2012 Introduction to 3D game programming with DirectX 11 / [book] | QA 76.76.C672 M32C 2005 The complete guide to game development, art and design / | QA 76.76.C672 M38G 2006 The game programmer's guide to Torque : [book] under the hood of the Torque Game Engine / | QA 76.76.C672 M38G 2006 The game programmer's guide to Torque : [book] under the hood of the Torque Game Engine / | QA 76.76.C672 M44U 2003 Ultimate game design : building game world / | QA 76.76.C672 M67 2006 More OpenGL game programming / [book] |
"A GarageGames book."
Includes index.
Engine overview
Game elements
Making the game
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