Phranakorn Rajabhat University Library

Artificial intelligence and games / (Record no. 210376)

MARC details
000 -LEADER
fixed length control field 01990nam a22003257a 4500
003 - CONTROL NUMBER IDENTIFIER
control field SPU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230704155442.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230704s2018 sz a ob 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783319635187
040 ## - CATALOGING SOURCE
Original cataloging agency SPU
049 ## - LOCAL HOLDINGS (OCLC)
Holding library main
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV 1469.15
Item number Y36A 2018
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Yannakakis, Georgios N.
9 (RLIN) 252692
245 10 - TITLE STATEMENT
Title Artificial intelligence and games /
Statement of responsibility, etc. Georgios N. Yannakakis, Julian Togelius
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Cham, Switzerland :
Name of publisher, distributor, etc. Springer,
Date of publication, distribution, etc. 2018
300 ## - PHYSICAL DESCRIPTION
Extent xxiii, 337 pages :
Other physical details illustrations (some color) ;
Dimensions 24 cm.
449 ## - DEPARTMENT
Department name บางเขน. สำนักวิชาศึกษาทั่วไป. มนุษย์ศาสตร์และสังคมศาสตร์
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Available to OhioLINK libraries
520 ## - SUMMARY, ETC.
Summary, etc. This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element VIDEO GAMES
General subdivision PROGRAMMING
9 (RLIN) 252693
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element ARTIFICIAL INTELLIGENCE
9 (RLIN) 38892
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books
9 (RLIN) 142883
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Togelius, Julian
9 (RLIN) 252694
850 ## - HOLDING INSTITUTION
Holding institution SPU
910 ## - ACQUISITION INFORMATION (SPU)
Purchaser บริจาค
Accession date 040723
Barcode F069027
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type General Book
998 ## - STAFF NAME (SPU)
ผู้ลงรายการ jirawan 0723
ผู้วิเคราะห์รายการ jirawan 0723
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
      Available General Books (ENGLISH) SPU Library, Bangkok (Main Campus) SPU Library, Bangkok (Main Campus) Floor 7: General Shelves (ENGLISH): A-G/K-Z 04/07/2023 1350.00 GV 1469.15 Y36A 2018 F069027 18/01/2024 1350.00 04/07/2023 General Book

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