Introduction to computer graphics: A practical learning approach / (Record no. 181387)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01019nam a2200289 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | SPU |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20180919111032.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 161201s2015 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781439852798 |
| Terms of availability | 4350 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | SPU |
| 049 ## - LOCAL HOLDINGS (OCLC) | |
| Holding library | SPU_CHN |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | T 385 |
| Item number | G36I 2015 |
| 100 0# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Ganovelli, Fabio |
| 9 (RLIN) | 220009 |
| 245 10 - TITLE STATEMENT | |
| Title | Introduction to computer graphics: A practical learning approach / |
| Statement of responsibility, etc. | Fabio Ganovelli, author |
| 246 ## - VARYING FORM OF TITLE | |
| Title proper/short title | Introduction to computer graphics |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Boca Raton : |
| Name of publisher, distributor, etc. | CRC Press, |
| Date of publication, distribution, etc. | 2015 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xxxii, 375 p : |
| Other physical details | ill ; |
| Dimensions | 24 cm. |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Application domains and areas of computer graphics page 1-4 - - Color and image page 5-16 - - Algorithms to create a raster image from a 3D scene page 17-22 - - The application programming interface page 23-24 - - The WebGL rasterization-based pipeline page 25-27 - - Programming the rendering pipeline: Your first rendering page 28-39 - - WebGL supporting libraries page 40 - - Meet NVMC page 40-50 - - Introduction page 51-52 - - Ploygon meshes page 53-56 - - Implicit surfaces page 57 - - Parametric surfaces page 58-67 - - Voxels page 68-69 - -Constructive solid geometry (CSG) page 70 - - Subdivision surfaces page 71-77 - - Data structure for polygon meshes page 78-80 - - The first code: Making and showing simple primitive page 81-88 - - Self-exercises page 89-90 - - Geometric entities page 91 - - Basic Geometric transformations page 92-95 - - Affine transformations page 96-100 - - Frames page 101-103 - - Rotations in three dimensions page 104-110 - - Viewing transformations page 111-119 - - Transformations in the pipeline page 120 - - Upgrade your client: Our first 3D client page 120-123 - - The code page 124 - - Handling the transformations matrices with a matrix stack page 125-129 - - Manipulating the view and the objects page 130-134 - - Upgrade you client: Create the observer camera page 135-138 - - Rasterization page 139-148 - - Hidden surface removal page 149-153 - - From fragments to pixels page 154-160 - - Clipping page 161-165 - - Culling page 165-170 - - Light and matter interactive page 171-176 - - Radiometry in a nutshell page 177-179 - - Reflectance and BRDF page 180-183 - - The rendering equation page 184 - - Evaluate the rendering equation page 185 - - Computing the surface normal page 186-190 - - Light source types page 191-204 - - Phong illumination model page 205-208 - - Shading techniques page 209-210 - - Advanced reflection models page 211-214 - - Self-exercises page 215-216 - - Introduction: Do we need texture mapping? page 217 - - Basic concepts page 218-219 - - Texture filtering: From per-fragment texture coordinates to per-fragment color page 220-224 - - Perspective correct interpolation: From per-vertex to per-fragment texture coordinates page 225-226 - - Upgrade your client: Add textures to the terrain, street and building page 227-229 - - Upgrade your client: Add the rear mirror page 230-233 - - Texture coordinates generation and environment mapping page 234-241 - - Texture mapping for adding detail to geometry page 242-248 - - Note on mesh parametrization page 249-253 - - 3D textures and their use page 254 - - Self-exercises page 254-256 - - The shadow phenomenon page 257-258 - - Shadow mapping page 259-261 - - Upgrade your client: Add shadows page 262-265 - - Shadow mapping artifacts and limitations page 266-268 - - Shadow volumes page 269-272 - - Self-exercises page 273-274 - - Sprites page 275-276 - - Billboarding page 277-289 - - Ray-traced impostors page 290-291 - - Self-exercises page 292-294 - - Image processing page 295-315 - - Ambient occlusion page 316-319 - - Deferred shading page 320 - - Particle systems page 321-322 - - Self-exercises page 323-324 - - Ray tracing page 325-343 - - Multi-pass algorithms page 344-345 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | COMPUTER GRAPHICS |
| 9 (RLIN) | 34818 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | COMPUTER |
| Form subdivision | COMPUTER GRAPHICS |
| 9 (RLIN) | 220010 |
| 850 ## - HOLDING INSTITUTION | |
| Holding institution | SPU |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | General Book |
| Source of classification or shelving scheme | Library of Congress Classification |
| 998 ## - STAFF NAME (SPU) | |
| ผู้ลงรายการ | gift 1216 |
| ผู้วิเคราะห์รายการ | gift 1216 |
| Withdrawn status | Lost status | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Cost, normal purchase price | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Available | General Books (ENGLISH) | SPU Library, Chonburi campus | SPU Library, Chonburi campus | Floor 3: General Shelves (FOREIGN LANGUAGE) | 01/12/2016 | 4350.00 | T 385 G36I 2015 | B008838 | 01/12/2016 | 10/02/2017 | General Book |
