Phranakorn Rajabhat University Library

Introduction to computer graphics: A practical learning approach / (Record no. 181387)

MARC details
000 -LEADER
fixed length control field 01019nam a2200289 4500
003 - CONTROL NUMBER IDENTIFIER
control field SPU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180919111032.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161201s2015 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781439852798
Terms of availability 4350
040 ## - CATALOGING SOURCE
Original cataloging agency SPU
049 ## - LOCAL HOLDINGS (OCLC)
Holding library SPU_CHN
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T 385
Item number G36I 2015
100 0# - MAIN ENTRY--PERSONAL NAME
Personal name Ganovelli, Fabio
9 (RLIN) 220009
245 10 - TITLE STATEMENT
Title Introduction to computer graphics: A practical learning approach /
Statement of responsibility, etc. Fabio Ganovelli, author
246 ## - VARYING FORM OF TITLE
Title proper/short title Introduction to computer graphics
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boca Raton :
Name of publisher, distributor, etc. CRC Press,
Date of publication, distribution, etc. 2015
300 ## - PHYSICAL DESCRIPTION
Extent xxxii, 375 p :
Other physical details ill ;
Dimensions 24 cm.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Application domains and areas of computer graphics page 1-4 - - Color and image page 5-16 - - Algorithms to create a raster image from a 3D scene page 17-22 - - The application programming interface page 23-24 - - The WebGL rasterization-based pipeline page 25-27 - - Programming the rendering pipeline: Your first rendering page 28-39 - - WebGL supporting libraries page 40 - - Meet NVMC page 40-50 - - Introduction page 51-52 - - Ploygon meshes page 53-56 - - Implicit surfaces page 57 - - Parametric surfaces page 58-67 - - Voxels page 68-69 - -Constructive solid geometry (CSG) page 70 - - Subdivision surfaces page 71-77 - - Data structure for polygon meshes page 78-80 - - The first code: Making and showing simple primitive page 81-88 - - Self-exercises page 89-90 - - Geometric entities page 91 - - Basic Geometric transformations page 92-95 - - Affine transformations page 96-100 - - Frames page 101-103 - - Rotations in three dimensions page 104-110 - - Viewing transformations page 111-119 - - Transformations in the pipeline page 120 - - Upgrade your client: Our first 3D client page 120-123 - - The code page 124 - - Handling the transformations matrices with a matrix stack page 125-129 - - Manipulating the view and the objects page 130-134 - - Upgrade you client: Create the observer camera page 135-138 - - Rasterization page 139-148 - - Hidden surface removal page 149-153 - - From fragments to pixels page 154-160 - - Clipping page 161-165 - - Culling page 165-170 - - Light and matter interactive page 171-176 - - Radiometry in a nutshell page 177-179 - - Reflectance and BRDF page 180-183 - - The rendering equation page 184 - - Evaluate the rendering equation page 185 - - Computing the surface normal page 186-190 - - Light source types page 191-204 - - Phong illumination model page 205-208 - - Shading techniques page 209-210 - - Advanced reflection models page 211-214 - - Self-exercises page 215-216 - - Introduction: Do we need texture mapping? page 217 - - Basic concepts page 218-219 - - Texture filtering: From per-fragment texture coordinates to per-fragment color page 220-224 - - Perspective correct interpolation: From per-vertex to per-fragment texture coordinates page 225-226 - - Upgrade your client: Add textures to the terrain, street and building page 227-229 - - Upgrade your client: Add the rear mirror page 230-233 - - Texture coordinates generation and environment mapping page 234-241 - - Texture mapping for adding detail to geometry page 242-248 - - Note on mesh parametrization page 249-253 - - 3D textures and their use page 254 - - Self-exercises page 254-256 - - The shadow phenomenon page 257-258 - - Shadow mapping page 259-261 - - Upgrade your client: Add shadows page 262-265 - - Shadow mapping artifacts and limitations page 266-268 - - Shadow volumes page 269-272 - - Self-exercises page 273-274 - - Sprites page 275-276 - - Billboarding page 277-289 - - Ray-traced impostors page 290-291 - - Self-exercises page 292-294 - - Image processing page 295-315 - - Ambient occlusion page 316-319 - - Deferred shading page 320 - - Particle systems page 321-322 - - Self-exercises page 323-324 - - Ray tracing page 325-343 - - Multi-pass algorithms page 344-345
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER GRAPHICS
9 (RLIN) 34818
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTER
Form subdivision COMPUTER GRAPHICS
9 (RLIN) 220010
850 ## - HOLDING INSTITUTION
Holding institution SPU
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type General Book
Source of classification or shelving scheme Library of Congress Classification
998 ## - STAFF NAME (SPU)
ผู้ลงรายการ gift 1216
ผู้วิเคราะห์รายการ gift 1216
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Price effective from Koha item type
      Available General Books (ENGLISH) SPU Library, Chonburi campus SPU Library, Chonburi campus Floor 3: General Shelves (FOREIGN LANGUAGE) 01/12/2016 4350.00 T 385 G36I 2015 B008838 01/12/2016 10/02/2017 General Book

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