How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world /
Bierut, Michael
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world / How to Michael Bierut - New York, NY : Harper Design, 2015 - 320 pages : illustrations ; 27 cm.
How to be a graphic designer in the middle of nowhere : an introduction -- How to think with your hands : four decades of notebooks -- How to destroy the world with graphic design : American Institute of Graphic Arts -- How to have an idea : The International Design Center, New York -- How to transcend style : American Center for Design -- How to create identity without a logo : Brooklyn Academy of Music -- How to invent a town that was always there : Celebration, Florida -- How to work for free : Parallax Theater -- How to raise a billion dollars : Princeton University -- How to win a close game : New York Jets -- How to be good : The Good Diner -- How to run a marathon : the Architectural League of New York -- How to avoid the obvious : Minnesota Children's Museum -- How to avoid doomsday : Bulletin of the Atomic Scientists -- How to be fashionably timeless : Saks Fifth Avenue -- How to cross cultures : New York University Abu Dhabi -- How to behave in church : the Cathedral Church of St. John the Divine -- How to disorient an architect : Yale University School of Architecture
9780062413901
BIERUT, MICHAEL
GRAPHIC ARTISTS--BIOGRAPHY--UNITED STATES
COMMERCIAL ART
GRAPHIC ARTS
NC 999.4.B44 / B53H 2015
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world / How to Michael Bierut - New York, NY : Harper Design, 2015 - 320 pages : illustrations ; 27 cm.
How to be a graphic designer in the middle of nowhere : an introduction -- How to think with your hands : four decades of notebooks -- How to destroy the world with graphic design : American Institute of Graphic Arts -- How to have an idea : The International Design Center, New York -- How to transcend style : American Center for Design -- How to create identity without a logo : Brooklyn Academy of Music -- How to invent a town that was always there : Celebration, Florida -- How to work for free : Parallax Theater -- How to raise a billion dollars : Princeton University -- How to win a close game : New York Jets -- How to be good : The Good Diner -- How to run a marathon : the Architectural League of New York -- How to avoid the obvious : Minnesota Children's Museum -- How to avoid doomsday : Bulletin of the Atomic Scientists -- How to be fashionably timeless : Saks Fifth Avenue -- How to cross cultures : New York University Abu Dhabi -- How to behave in church : the Cathedral Church of St. John the Divine -- How to disorient an architect : Yale University School of Architecture
9780062413901
BIERUT, MICHAEL
GRAPHIC ARTISTS--BIOGRAPHY--UNITED STATES
COMMERCIAL ART
GRAPHIC ARTS
NC 999.4.B44 / B53H 2015
