Real-time cinematography for games [book]
Hawkins, Brian (Brian M.)
Real-time cinematography for games [book] - 1st ed. - Hingham, Mass. : Charles River Media, 2005 - xxiv, 326 p. : ill. ; 24 cm. - Game development series (Charles River Media (Firm) .
Includes appendix and index
Cinematography : position Cinematography : motion Acting : hitting the mark
1584503084 (pbk) 2248 Bht
COMPUTER GAMES--PROGRAMMING
COMPUTER GAMES--DESIGN
CINEMATOGRAPHY
QA 76.76.C672 / H38R 2005
Real-time cinematography for games [book] - 1st ed. - Hingham, Mass. : Charles River Media, 2005 - xxiv, 326 p. : ill. ; 24 cm. - Game development series (Charles River Media (Firm) .
Includes appendix and index
Cinematography : position Cinematography : motion Acting : hitting the mark
1584503084 (pbk) 2248 Bht
COMPUTER GAMES--PROGRAMMING
COMPUTER GAMES--DESIGN
CINEMATOGRAPHY
QA 76.76.C672 / H38R 2005
